A Neverwinter Nights II Mod by Jon and Dennis Graf

Sunday, April 6, 2008

If I knew then...


One of the problems I faced as a new builder, was that my enthusiasm to "jump right in", and my lack of knowledge/experience, led to me creating content in a way that would eventually become a roadblock to realizing some part of the vision. Which meant of course either going back and re-doing some of the content - or finding a different way (generally less desirable) of accomplishing the desired effect. I think it also becomes a driving force to do another mod - if for no other reason than to "get it right". I had a lofty set of objectives - wanted to try at least a little of many of the possibilities I experienced in both the official campaign and the community mods I played. The list includes - using pre-fab areas, movies, voice-overs, custom effects, original music - pretty ambitious for a rank beginner. While I have managed to do a lot of this (some on a very small scale) - some things still remain on the list. 

SYNOPSIS: (no spoilers) - This is a single player mod. While it is written primarily for a male fighter, it can be played by any character. The PC is currently looking for work in Fenhollow (see screen above) a small settlement on the edge of the waste lands. He has been away from his clan for 10 years following a falling out with his father. It is the time of the Maerond - a "fight to the death" competition sponsored by a mysterious group of guardians known as the Dwarinth. Many would-be champions have arrived in town, and seem intent on eliminating as much of the competition as possible prior to the actual event. Here are a few screen shots to hopefully whet your appetite:



4 comments:

EC said...

The premise sounds very interesting. For obvious reasons, I'll be very interested in seeing how you develop the hero's relationship with his father (though I'm usually lukewarm at attempts to give too much of a defined past to my character). In your case, it could actually be especially interesting to provide an official player character file for the mod (without forcing it on the players who don't wish to use it, of course.)

dgraf said...

e.c. - thanks for the visit and comments. I have been considering including an official player character file. I have some of the same reservations that you have. However - I think that enough of the relationship will be revealed through the dialogue - both between the PC and various companions, and the one brief scene between father and son. As it stand right now, it is VERY story driven because of my primary purpose to tell my son's story.

Merecraft said...

Sounds interesting.

I made many of the same errors when starting work on my mod too - just dived right in without too much planning, and it's true that I've had to go back and redo several large chunks as a result. I still maintain it was the best way to learn though.

Oh, I've now linked here from my blog too :)

dgraf said...

I have to agree with you - no better way to learn!