A Neverwinter Nights II Mod by Jon and Dennis Graf

Tuesday, July 22, 2008

New beta version ready for testing

Finally got back to where I was before the mod corruption! Also - what I am really excited about - managed to actually figure out how to get NPCs to sit! While for many this is second nature, I have been struggling with it for quite a while. So I guess the disaster was not all bad, as I might not have tried it "one last time" if not for the crash. Thanks to the many who have asked about this in the community, and the patient experts who have answered the questions. I know there are systems for this on the vault, but I wanted to try to do it with out adding more to "override", or "hak" folders, and my lack of scripting skills made that a challenge.

There is a cheater NPC near the watch in Fenhollow - he will allow you to move quickly between major areas. I meant to delete him - AVOID using him - it would defeat the purposes of the test, and depending on when you use him could get you stuck.

To download the file go click here and you will see 2 files listed. On the far right you will see a small down-pointing arrow - just click it to download each file. One file is the pdf players install and play guide, and the other is a zip file containing the mod files. Then just follow the instructions in the pdf. The pdf is a rough draft of the eventual document that will accompany the mod. I would also appreciate any comments on that document, so I can make it as helpful as possible. I am composing a list of credits and kudos which will be added to the final document. Send your feedback/comments/corrections to: dgraf@atcyber.net.

Monday, July 14, 2008

Just When you Thought....

Well - The new version was supposed to be up for testing by now. However, my host site was doing maintenance, and things were not stable, so I opted to wait for them to straighten things out - and in the meantime, tweak on one area that I was not totally happy with. So - a little change here, update the dialogue, add a key - you get the idea. Things were going swimmingly, and I was quite pleased until ... - yup BIG mod crash. The good news is that I usually am religious about saving - the bad news is that I was so into the changes, and it had been so long since my last mod corruption, that I got careless. Lost all the recent stuff I had been working on - about 8 hours work in all. Also hadn't yet done any screen shots yet (thus no new screenies this week). So... Going to try to re-do from the most recent save - should take less time since I've been through the changes once already. Going to try to get it up later this week. At least the host site is stable now! Sorry for the delay folks.