A Neverwinter Nights II Mod by Jon and Dennis Graf

Wednesday, May 13, 2009

Map up and "running" in Game


Sorry about the long delay between posts. Have been busy at a steady (if somewhat slow) pace. I finally finished working through Sunjammer's tutorial on World Maps. What a great tutorial. It is well written, clear, and went without a hitch. I started with the Map I had used in the intro movie of Price of Honor. Dumped it into Photshop, and cropped the area I needed - then sized to 647X647 pixels. Next got rid of all the roads which wouldn't have been there at the early setting of the mod. Removed all the text, as I wanted a different font. Finally I added some color tinting to the mountains, forest, and lakes. Dumped it into Illustrator for the background, site locations and titles. Finally added a background and compass arrow. Then exported as a TGA file. From there I just followed the tutorial substituting my file for Sunjammer's. The great thing I discovered was that if you forget something on the map (which I did), you can just go back to the Illustrator file, make the change and export the file with the same name and answer yes when asked if you want to replace the previous file. Game doesn't seem to know the difference. Which means I can work on the map as I go - adjusting to plot changes as they come up. I have included a early screenshot of the map "in-game". Its fairly close to what I was after - especially considering my limited computer graphics skills.

Other than the map, I have been busy editing the sites from POH that will be re-visited in Winter Promises. I'm just about finished with that part. Then I will begin work on at least two more new exterior areas that I need. I have already started work on the conversations, and quite a few rough drafts are in place.


3 comments:

EC said...

Glad to hear about the progress! Map looks great!

dgraf said...

Its a work in progress. I'm sure it will change some during the duration of the game development. Thanks for the encouragement!

Lance Botelle (Bard of Althéa) said...

Nice map! It does feel good to get your own work on show like that doesn't it. :)

GUIs work dynamically as well. i.e. You can alter the XML code while the game is running and re-enter a GUI and any changes you made outside the game will show immediately inside the game. Very handy time saver!

Lance.