A Neverwinter Nights II Mod by Jon and Dennis Graf

Monday, November 24, 2008

Location of the Mod - Price of Honor

Just a quick note - for those looking for the mod it is located here: Price of Honor

Sunday, November 23, 2008

Released!

Just visited the Vault - and Price of Honor is up! Not without a few comedy of errors in the process. When I finally got the instructions, and passwords from Beyond the Pale, I realized I didn't have FTP software. Thankfully BTP had suggested a couple. After downloading te software, and reorganizing things as recommended, I got 95% through the upload only to have my wireless network go down. After about 15 minutes of trouble shooting all was good, and this time the upload went as planned. I'm sure some of you old hands have been through this enough that its lost some of its thrill - but what a gas to see it actually up there! Thanks again to everyone. I hope it resonates with a few folks.

Wednesday, November 19, 2008

Finished


Today was Jon's birthday. I felt it was the perfect time to release the finished mod. So I tested, organized everything and compressed the files. Then dashed off to the vault to upload everything only to find that if the file is larger than 25mb, you have to contact the site manager to get access to FTP. I have contacted them, and am now waiting for the keys to the kingdom. Its been a fun ride, and I want to thank all of you who have offered so much support, testing time, and encouragement. I couldn't have done it without you! I have included one final screen shot from the opening sequence. In the final version of the "Players Guide" pdf, (which will be included with the mod files) I am including the complete text of Jon's original story

I am looking forward to taking a break, and actually playing some of the new mods that have been released. Then, once I have refueled, I plan to start anew, hopefully learning from the many mistakes, and embark on the sequel - at this time tentatively titled "Winter Promises". Keep an eye on the blog, as I will be posting a new title page, and some of the music planned for the next adventure. 

Thursday, October 9, 2008

a different perspective




Time has been in short supply due to demands of my day job, and an unexpected shoping trip for a new car which took all of last weekend so progress has been slow. However, progress has been made, and after wrestling with a mod corruption, this weekend holds some promise for finishing up. Then all that will remain is the credits movie and the finished players guide. 

Thought that I would share a few screens from one of the testers - just to show someone else's perspective. Meeting and getting to know new folks through this process has been a great "fringe" benefit. Shown here are shots from Walt Lubecki. His character , Justicar, is shown - also some of the gear he brought into the mod. 

Friday, September 26, 2008

SO CLOSE...

Its been a while since the last update. Testers have completed their play throughs, and I have been busy correcting, fixing, and in some cases changing various aspects of the mod. Have also changed some of the area flow and added map pins to make things clearer. Very close now to completion - one pesky problem left that is giving me fits. It resulted from a change in the Maerond battle, and one thing leads to another to another - well you get the idea. I am off to Florida to help my brother celebrate his 50th bday - so hopefully, when I return, I can approach it with a fresh eye. If all else fails, I can always revert to the original concept - but the new version is far better so we shall see. No new screens this time - I will throw up a few after my "final" play - through. 

Looking forward to getting this done so I can get back to some actual playing. Looking forward to the Subtlety of Thay sequel! Congrats to Dirtywick on what will surely be a fantastic mod.


Sunday, August 3, 2008

Testing going well

The testing of the new beta is going well - lots of little stuff to fix (typos)! Also some convos need more work - nothing that breaks outright (so far), but things that don't make sense if approached from the wrong "direction". Had far too many doors that were not as secure as I thought, so had to work my way through the mod adjusting difficulty and/or making them static. Will have only limited time for the next week or so on the toolset, so things are slow but steady. Currently balancing conflicts (some too easy, some too tough). Also working on a PDF manual (the first draft is up on the download site - but it is very rough), and the end movie. Gathering credits etc., so the package can be as complete as possible. Could still use another tester or two if anyone is interested. The download site is listed on the previous post.

Tuesday, July 22, 2008

New beta version ready for testing


Finally got back to where I was before the mod corruption! Also - what I am really excited about - managed to actually figure out how to get NPCs to sit! While for many this is second nature, I have been struggling with it for quite a while. So I guess the disaster was not all bad, as I might not have tried it "one last time" if not for the crash. Thanks to the many who have asked about this in the community, and the patient experts who have answered the questions. I know there are systems for this on the vault, but I wanted to try to do it with out adding more to "override", or "hak" folders, and my lack of scripting skills made that a challenge.

There is a cheater NPC near the watch in Fenhollow - he will allow you to move quickly between major areas. I meant to delete him - AVOID using him - it would defeat the purposes of the test, and depending on when you use him could get you stuck.

To download the file go click here and you will see 2 files listed. On the far right you will see a small down-pointing arrow - just click it to download each file. One file is the pdf players install and play guide, and the other is a zip file containing the mod files. Then just follow the instructions in the pdf. The pdf is a rough draft of the eventual document that will accompany the mod. I would also appreciate any comments on that document, so I can make it as helpful as possible. I am composing a list of credits and kudos which will be added to the final document. Send your feedback/comments/corrections to: dgraf@atcyber.net.