A Neverwinter Nights II Mod by Jon and Dennis Graf

Monday, July 14, 2008

Just When you Thought....

Well - The new version was supposed to be up for testing by now. However, my host site was doing maintenance, and things were not stable, so I opted to wait for them to straighten things out - and in the meantime, tweak on one area that I was not totally happy with. So - a little change here, update the dialogue, add a key - you get the idea. Things were going swimmingly, and I was quite pleased until ... - yup BIG mod crash. The good news is that I usually am religious about saving - the bad news is that I was so into the changes, and it had been so long since my last mod corruption, that I got careless. Lost all the recent stuff I had been working on - about 8 hours work in all. Also hadn't yet done any screen shots yet (thus no new screenies this week). So... Going to try to re-do from the most recent save - should take less time since I've been through the changes once already. Going to try to get it up later this week. At least the host site is stable now! Sorry for the delay folks.

Sunday, June 22, 2008

A little closer...



Managed to find some time to work on the mod this weekend between work (business and yard etc). Fixed the broken convo, and also reworked the intro movie to hopefully help set the scene a little better. As much as I like working on the movies, I find them very frustrating at times trying to maintain an acceptable level of resolution. The difficulty comes with creating in one program - then exporting and eventually "binking". Something always seems to get lost in the translation. The intro is still not a "done deal" though it is getting closer. The rest of the time was spent re-working other convo's to insure that they worked with new or changed content. I am going to try to get the next version "up" next weekend. The weekend after might prove more realistic, since next weekend is Wizard World Chicago, and I am hoping to see some great fantasy graphics and statues up close and personal! Depending on what I find, I may go back a second day. We shall see. I have included two screens of two of the new interior areas - the first is the Dwarinthin library, and the second is the new Wayfarers chapel in the Dwarinth holdings.

Friday, June 20, 2008

Better than Gators!


A little non-mod post. OK - so I couldn't resist posting this shot of my grand-daughter at the beach. I had promised gator shots - but I think this one is even better. She has so much energy and really jumps in with both feet regardless of what she is doing. She and her mom and dad spent the first week with us. 

Wednesday, June 18, 2008

Back from Vacation

Just a short update to say I'm back from wonderful Hilton Head. God, I love that place. Sorry - no gator pics - only saw 2 this year(one peering suspiciously at me from a lagoon bordering the golf course), and didn't have my camera either time. Did manage a little time with the toolset while I was gone, though I am really spoiled by working on my desk-top system. The laptop was very SLOW - especially for loading and testing. A short list of progress:
1. re-worked Fenhollow - mowed the grass and played with the terrain a little.
2. Most, if not all NPCs now have at least one liner convos - some have options.
3. Characters now generally recognize you when you initiate a second convo.
4. Tied the Tanner convo in closer to the plot - convo now makes more sense, and ties in to events down the road.
5. Re-worked much of the interior lighting (left some strong shadows in a few places since I really liked the "artistic" look.
6. Added a new quest tied into Julia's cat which also ties into later developments.
7. Began reworking the final confrontation - the one I had was always a placeholder - hopefully its a little more realistic now.
8. Managed to "break" a conversation". Need to dig in and see why it is not working. 
9. Created a new area to tie in with the expanded Julia quest.
10. Added Merecrafts "Wanted Poster" to the wall in the Fickle Feather. What a great little item - and it really tied into the plot!

Well - looking at the list I realize I actually got more done then I thought. I have removed the download form the site in anticipation of putting the next version up. Have been playing catch-up at work and in the yard at home, so toolset time has been limited since I have returned. Will try to get another blog entry done this weekend with some new screens. Till then...

Saturday, May 24, 2008

Vacation

Have been so tied up with work and end of the fiscal year business that there has not been a lot of time to work on the mod. Have made considerable progress implementing many of the corrections/suggestions from those of you who participated in the testing, but still not ready to release the new version. Right now I am sitting in Atlanta at my daughters house - on my way to Hilton Head S.C. for two weeks well needed vacation. I will try and get some quality time alone with the laptop and forge ahead - though Sun and Surf (and golf) will be calling. If I get any good gator shots I will post them.

Thanks again for all the input from the testing!

Sunday, May 4, 2008

Testing 1, 2, 3....




Eye on the Prize

Well - here goes. Spent the week testing, adding 2 new areas, adding "eye candy", and adding back the (fixed) alternate ending. Had a close call with losing the last area I had worked on - Thank god I have been backing up religiously! 

So I figure its time to have a few others have a go at it. There are still changes I want to make - particularly in the final "confrontation". However it IS playable start to finish so I figure now is the time to have others have a go at it so that I can fix things as I polish. I apologize for the size of the download (@100mb), but I'm new at this archiving thing also! Not even sure I need all the files I included. Still haven't done the voice-overs I had planned - we shall see. I plan on giving it a try later this week. Intro movie will also change for the final release. Can't believe I'm actually doing this (hands shaking at the keyboard :)). Mod has been tested with a level 8 male fighter. There is an NPC (Fenstar) by the tent nearest the City Watch in Fenhollow - he is currently a cheater character, and can be used to zip around the mod (he shows up in all the main areas). The cheat function will be removed in the final build.I have not included credits - I am working on the list now - lots of folks to thank.

After the Intro, be sure to talk to Tina in the Fickle Feather before you leave. In the final version there will be no going back once you get to a certain point, so its a good idea to complete quests before you move on whenever possible. 


please email your comment corrections to: dgraf@atcyber.net

Hope you like the screens.